Teaches Intro to 3D Modelling at Rubika Montreal, a private art college, for the Technical Artist program.
Work to create props for Pokerstars VR, an online virtual reality casino, consisting of a wide variety of themes.
Strong focus on optimized, visually appealing props that are well suited for the VR experience.
Intermediate Environment artist, in charge of creating 3D assets ranging from weapons, vehicles, environment props, hero pieces, landscapes, and everything in between.
Worked with level designers to create large multiplayer maps for an FPS title.
Helped Junior artists with issues and solutions, and worked with directors on tasks from concept to final assets.